Meta is developing a cinching strap that joins the temple arms of its $1,300 VR Glasses so the visor stays put during active play.
Cas and Chary argue that virtual reality was only a stepping stone toward the next wave of headsets and glasses. The pair walk through the hardware shifts and software ideas they expect to define the years ahead.
Source: Cas and Chary XR
Version 1.0 of Meta’s Immersive Web SDK landed on September 24, bringing controller-free gaze-and-pinch input to browser-based XR on Quest.
Meta is rolling out its Hologram avatars first on Ray-Ban Display glasses, with the camera-free VR Glasses set to follow in spring 2027.
Liminal’s Walking Meditation runs on Meta AI glasses, narrating a spoken session built from whatever the wearer walks past.
Body Proxy, a location-based experience from Tender Claws, uses Ray-Ban Meta glasses to let AI agents watch and judge players’ real-world tasks.
Meta and Naver will pipe voice-guided Naver Map walking directions to Ray-Ban Meta and Oakley Meta AI glasses in South Korea by year-end.
Vuzix has started shipping evaluation units of Shrike, a configurable waveguide display aimed at defense and security buyers.
ThrillSeeker spent most of Meta Connect trying the VR Glasses and came away impressed by the form factor. The video argues the slim build pushes headset manufacturing forward while forcing a set of real compromises.
Source: ThrillSeeker
The organizer behind ICE Barcelona has widened its code of conduct to bar wearable recorders, naming Meta glasses outright.
