Cas and Chary spend time with Meta's VR Glasses and come away weighing them against the Quest line rather than treating them as a sequel. Their hands-on focuses on comfort, the split puck design and what the tighter field of view does to immersion.
Source: Cas and Chary XR
Nathie gets an early session with Meta's VR Glasses and reports on how the headset feels without controllers or onboard computing. The video leans on first impressions of hand and eye tracking, the part Meta says replaces a gamepad.
Source: Nathie
Snap put its first consumer AR glasses on stage and let the room watch them work. The demo shows how Specs paints information into the wearer's view without a phone in hand.
Source: UploadVR
Cas and Chary spend twelve minutes inside Phantom Blade Zero on VITURE's Phantom Beast edition, the 599-dollar XR glasses built with the game's studio. The playtest tracks combat readability, comfort and how the pocket-screen setup holds up during a fast action sequence.
Source: Cas and Chary XR
Skarredghost delivers a full video review of RayNeo's iO, the camera-free display glasses that landed this month at 479 dollars. The review weighs build quality, the optics and how the featherweight frame wears across a long session.
Source: Skarredghost
Cas and Chary put the RayNeo $479 iO frames through their paces, and the headline is a camera-free pair that stays light on the face. The review digs into what a premium pair gives up when the camera comes off.
Source: Cas and Chary XR
Valve runs Half-Life Alyx on Steam Frame two ways, and this side-by-side shows what changes between standalone play and streaming from a PC. It is the clearest look yet at whether the headset needs a desktop behind it.
Source: Cas and Chary XR
Meta walks through the accessories sold alongside Ray-Ban Meta glasses and picks out the ones that earn their price. It is a short buying guide for anyone kitting out a pair.
Source: Ray-Ban | Meta
Nathie spent a hands-on session with Snap's SPECS and argues they show where Apple's own glasses are heading. The review works through the waveguide displays, electrochromic lenses, hand tracking and the cellular charging case, and asks whether mainstream augmented reality has finally arrived.
Source: Nathie
Cas and Chary got hands-on with Snap's $2,195 SPECS and came away convinced the see-through waveguide display is finally good enough to wear. Their walkthrough covers a work session, outdoor use and multiplayer gaming, plus everything Snap announced at launch, from SPECS Intelligence to the cellular charging case.
Source: Cas and Chary XR
