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Meta’s developer documentation lists a DisplayPort input on the puck that carries the VR Glasses battery and processors, a capability the consumer pitch never mentions.
The connectivity table gives the puck one USB-C port and a line reading “DisplayPort DP-In”, and describes the headset as usable “as a Mac, Windows, or console display”.
The direction is the part that matters: DP-In is a video input, not an output, so the glasses themselves act as the screen while some other device does the rendering, a detail Meta’s consumer announcement stops short of spelling out.
The documentation even contradicts itself on silicon: one table calls the chip “Snapdragon XR2 Gen 3”, while the announcement credits “Qualcomm’s new Snapdragon Reality Elite processor”, and Meta has not said which entry is right.
Meta’s spec sheet leaves out the practical questions entirely: which consoles work, what resolution and refresh rate come through the port, whether a cable is needed, and whether a handheld must supply DisplayPort alt mode of its own.
The table does state a field of view of 70 degrees horizontally and 66 vertically, well short of the 110 degrees a Quest 3 shows.
The glasses themselves come in at about 100 grams, with the battery and processors parked in the puck, and the whole package arrives in spring 2027 for $1,299.99.
The entry is a promise, not a demo: nothing here reflects hardware anyone outside Meta has plugged in, and the consumer announcement keeps the port out of the story entirely.
Source: MIXED Reality News


